Elden Ring DLC’s fearsome Dancing Lion boss is simply two large dudes in a go well with – TechnoNews

Elden Ring‘s big Shadow of the Erdtree enlargement dropped on Friday and it did not take lengthy for gamers to poke beneath the hood and uncover some fascinating issues. The primary large unhealthy of the DLC is the Divine Beast Dancing Lion, a fearsome creature that makes use of wind, lightning, ice and its personal hulking physique to decimate foul Tarnished. However the necessary boss abruptly appears a bit much less terrifying after YouTuber BonfireVN came upon that it is principally simply two massive dudes in a go well with.

BonfireVN’s video reveals one particular person carrying the lion’s head and one other one hunched over within the rear — slightly like a pantomime horse. The video reveals the entrance finish of the near-nude boss firing off elemental assaults and twisting by the air to lunge on the participant, whereas the again half simply sorta tags alongside as if related by magnets.

Recreation builders use every kind of tips simply to make issues work, however this one really is sensible on a conceptual stage. As 80 Stage factors out, it retains in with the Chinese language custom of the lion dance, whereby two individuals put on a dressing up and mimic the actions of the large cat. One particular person controls the pinnacle and the opposite takes cost of the physique, albeit with much less flip flopping than the namesake Elden Ring boss.

FromSoftware/Bandai Namco/BonfireVN

In the meantime, the $40 Shadow of the Erdtree DLC is evidently successful already. Elden Ring (which incorporates the DLC) reached a simultaneous participant depend of 780,000 on Steam alone over the weekend. It hadn’t seen these sorts of numbers because it neared one million concurrent Steam gamers when it debuted in early 2022. Elden Ring has now offered greater than 25 million copies, making it one of many best-selling video games of all time.

Shadow of the Erdtree has earned near-unanimous reward from critics, however many gamers felt it was too tough and overview bombed it on Steam consequently. Elden Ring‘s creators have a transparent message to naysayers, although: get good, scrubs.

“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” From president and Elden Ring director Hidetaka Miyazaki advised The Guardian. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy — which, in my eyes, would break the game itself.”

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