How the builders of Stalker 2 weathered the Ukraine battle to make their sport | The DeanBeat – TechnoNews


If anybody can say they’ve had challenges making a sport, the group making S.T.A.L.Ok.E.R 2: The Coronary heart of Chornobyl could make that declare. And if it ships the sport to customers on November 20, that will likely be a victory in itself.

But the builders of GSC Recreation World in Kyiv, Ukraine need to ship this sport to point out that they by no means gave up on a challenge that has been stepping into full gear for practically seven years and talked about even longer. They haven’t given up though the group was disrupted when Vladimir Putin launched a full-scale battle on February 24, 2022. Russia had attacked earlier than in 2014, seizing a few territories. However this was a battle for management of all of Ukraine, and the battle continues to today.

Builders needed to depart to go to battle. The electrical energy commonly went out and it nonetheless goes out in Kyiv, the place the majority of the group is. Missiles commonly rained down on the town they usually nonetheless do, with anti-missile rockets intercepting the incoming missiles earlier than they will do hurt.

If and once they ship their sport, they need to be an inspiration for an business that has had suffered by layoffs, declining gross sales, a pandemic, social media hate, and extra previously few years. If GSC Recreation World can get this finished, then others can overcome their hurdles too, identical to these Ukraine athletes who received the medals for his or her nation within the Olympics.


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I spoke with Ievgen Grygorovych, CEO of GSC Recreation World, and Maria Grygorovych, artistic director at Gamescom. They’re a husband-and-wife group, working one in all Ukraine’s largest and greatest recognized sport firms with 460 staff. But they’re simply an indie sport studio. They unfold out into new places resembling Poland and Prague and elsewhere, with some working distant.

Ievgen Grygorovych, CEO of GSC Recreation World, and Maria Grygorovych, artistic director, are subsequent to Phil Spencer of Microsoft within the second row.

Ievgen’s brother Sergiy began GSC Recreation World in 1995 as an organization that localized video games to the Russian market. It went on to create the Cossacks sequence of video games, and it started creating and publishing its personal in addition to third-party video games. Ievgen joined the corporate in 2001.

S.T.A.L.Ok.E.R.: Shadow of Chernobyl got here out in 2007 and it was successful as a first-person shooter. It mixed concepts from the novel Roadside Picnic with the true world catastrophe of the Chornobyl nuclear meltdown, positing that this created a Zone the place hunters referred to as Stalkers might go to seek out anomalous treasures. However they ran the danger of working into enemies together with monsters unleashed by the radioactive contamination.

Two extra Stalker video games got here out in 2008 and 2009, however none was known as Stalker 2. The truth is, the prior CEO, who was Ievgen’s brother, requested him to make Stalker 2 and Ievgen stated no as a result of he didn’t suppose the group was able to tackle such a giant challenge. The corporate introduced Stalker 2 in 2012, however that group by no means completed and it was rebooted altogether afterward.

Ievgen finally relented. “It was a crazy business decision to start this project, but we were sure that we would do everything possible,” Ievgen Grygorovych stated in our interview.

Abandoning earlier instructions, they created a plan and constructed a brand new group. They labored on getting the script proper from the beginning. After six rewrites, they lastly began transferring ahead.

Even with out these exterior challenges, the sport was bold, even for builders who had been engaged on video games for many years. The group began with new expertise. They got here up with a listing of duties and broke it down into a whole lot of 1000’s of duties, Ievgen Grygorovych stated. By the top of the method, a lot of their relations misplaced family members within the battle.

One Stalker 2 developer, Volodymyr Yezhov, was killed within the battle with Russia. In December 2022, he died in a battle close to Bakhmut, defending the town from Russian attackers. GSC Gameworld has made quite a few donations to explanation for Ukraine and it solicits funds from guests to its site as nicely.

Throughout all this time, they by no means thought of shutting down the sport. They felt like a duty towards their nation to get it finished, to place Ukraine on the map of the sport growth world. After they noticed their countrymen and ladies win medals on the Summer time Olympics, they have been proud, they usually need the nation to be pleased with their work on Stalker 2 — even to the purpose of utilizing the Ukrainian model of the spelling of Chornobyl (as a substitute of the Russian Chernobyl).

It’s been a tough street and the longest journey. With some delight, the Stalker 2 leaders joined an image with the Xbox European sport dev group in Cologne, Germany. What’s their final lesson? In sport growth, you must actually love the method, Maria Grygorovych stated.

stalker 2 1
Maria and Ievgen Grygorovych of GSC Recreation World, maker of Stalker 2.

Right here’s an edited transcript of our interview. Disclosure: Devcom paid my the place to Cologne, the place I moderated a few panels on the Devcom developer occasion.

GamesBeat: How do you keep resilient sufficient to do that for such a very long time?

Ievgen Grygorovych: It’s a tough challenge for us. It’s enormous. We began from scratch. We began with new expertise. We began earlier than the present technology of consoles appeared. We began with a largely new group. We had a complete lack of expertise within the transfer to consoles. We have been a PC-only sport developer earlier than. It was a loopy enterprise choice to start out this challenge, however we have been certain that we might do every little thing attainable. We had a whole lot of expertise making video games. I’ve about 24 years making video games.

Up to now we have been requested at completely different instances to make a Stalker 2. All of the earlier instances I refused to start out making it, as a result of it’s a really bold challenge. The participant expectations can be very excessive. It could be a really lengthy journey, a really arduous journey. If you’re not very younger and also you perceive what that’s going to be like, the way you’d should work and the way irritating it could be, it’s arduous to say, “Yes, I’m ready to do that.” If you’re younger and skilled you don’t know what you’ll should undergo making this type of sport. You’re extra more likely to say sure.

The final time, we talked with Maria and we determined it was time to do it. We began from that time. It’s been a giant a part of our lifetime. From what I can see now, it’s going to be an excellent sport. We’re proud of what we might obtain. We didn’t anticipate that we might do it, however we did it. We’re nonetheless a bit nervous. You by no means understand how gamers are going to take your sport. However inside me I feel that we’ve finished every little thing attainable in our state of affairs.

We’re an impartial developer. We’ve got a whole lot of limitations that different builders won’t have. We’ve got all of the conditions linked to the battle with Russia. With all these difficulties, we’ve nonetheless come up to now the place we’re close to the discharge. It’s been an extended journey.

GamesBeat: How lengthy have you ever labored on Stalker?

A sniper rifle in Stalker 2: Coronary heart of Chornobyl.

Maria Grygorovych: For me it’s been since 2017.

Ievgen Grygorovych: Sure, the identical for me.

GamesBeat: The primary set of video games, the primary three video games, did you’re employed on these?

Ievgen Grygorovych: I used to be working with the corporate, however on completely different video games at that time. I hadn’t been engaged on Stalker. However we sat simply close by. I used to be within the RTS growth division, main the RTS line. I’ve been with GSC since 2001. I had labored there part-time earlier than, however 2001 is after I joined up as a full-time job.

Maria Grygorovych: I labored in cinema and TV earlier than I joined GSC. In 2016 they requested me to assist out for a few days. It’s been eight years since. I used to be a producer on some tasks at first.

Ievgen Grygorovych: She had expertise that would assist us with video games that have been approaching launch.

GamesBeat: When you concentrate on how lengthy it’s been, do you consider it as sure phases? Altering instructions or engaged on various things. How do you clarify the time concerned?

Ievgen Grygorovych: There’s a sure diploma of uncertainty right here. After we began, we didn’t have a blueprint for creating these sorts of video games. We began by writing a brand new plot and story. At first we needed to collect the group that may do that challenge. The primary huge discover was a narrative author. We discovered somebody with a whole lot of expertise within the growth business in Ukraine. He has far more expertise than I do. We received began engaged on the story, and once we seemed on the first idea, we stated, “No, this isn’t Stalker 2.” We moved away from that and began once more.

Ultimately it was totally rewritten about six instances. These are lengthy tales. He’s knowledgeable. He wasn’t afraid to drop all of it and begin once more. After these six instances, we had the story we wished to inform with our sport. We have been proud of it. It was very detailed. The entire historical past of this world, ranging from 1960 till the sport begins. That was the place we might begin.

GSC Recreation World has been engaged on Stalker 2 since 2017.

Then we took on constructing the world map. We knew it could be an open world, however how huge? Is it 16 sq. kilometers or 64? It was a bit loopy. We determined to do one thing larger than everybody normally does. We did eight kilometers on a aspect, 64 sq. kilometers. It has a whole lot of underground places as nicely, a whole lot of tall buildings. There are areas above and beneath. General, the world is large.

Maria Grygorovych: I don’t suppose we actually developed this sport any greater than anybody normally does. Lots of firms have far more expertise. They’ve their group constructed from the start. They’ve some huge cash. They don’t have any points with a battle occurring, something like that. They usually nonetheless work on a sport for six or seven years. In our case, we began this sport from scratch with a completely new group. We had corona, battle, issues with the electrical energy. Half of our group has had a whole lot of bother with the electrical energy for the previous two years. They will’t work correctly daily. With all these points, we’re nonetheless near launch. Lots of firms take that a lot time with none of those points.

GamesBeat: I bear in mind Stalker 2 being introduced a very long time in the past. How lengthy has this challenge taken?

Maria Grygorovych: There was a reset, so this has been about six years. This has a completely completely different group, a completely completely different strategy. Nothing is similar.

GamesBeat: You talked about there have been different video games, however nothing you regarded as Stalker 2. What did it imply to you to have one thing that might be known as Stalker 2?

Ievgen Grygorovych: I actually love my earlier video games. A few of them have been very profitable. Some weren’t so profitable from a participant’s perspective, however they have been profitable for us as expertise in making one thing distinctive. For me, I can say that Stalker 2 is one thing completely epic. Beforehand I had expertise with RPGs, with turn-based technique, and with a mixture of RTS and RPG. A few of these have been very completely different, very experimental tasks. It wasn’t simply copy-paste. Stalker 2 was simpler than that in a means, as a result of we had Stalker to start out from. The brand new sport needs to be a successor, persevering with what we had within the first sport.

We had some foundation for the gameplay design, a blueprint for what we needed to obtain. In that sense it was simpler. However having completely new expertise, a completely open world and so forth, that was an enormous problem. Making a really huge sport sounds troublesome, however like all troublesome activity, you may break it down into smaller duties, after which it is going to be easy. You simply should do a whole lot and 1000’s of easy duties. It simply takes a whole lot of time. You need to be a really calm individual to work six years with out having a product you may share. It’s a lot simpler to do brief tasks, the place you’ve got one thing to launch after a cycle of, say, two years.

Maria Grygorovych: In sport growth you actually need to like the method. Actual satisfaction will come after these six years. You’ll want to love the method that leads as much as that. You would have a few kids in that a lot time. If you actually need to have that satisfaction instantly, you won’t need to go into sport growth. You’ll want to be a affected person individual.

Ievgen Grygorovych: I like the method of growth, fixing these duties.

Maria Grygorovych: You’ll want to love and respect the folks you’re employed with, if you happen to’re going to spend so a few years with the identical folks.

Working within the Zone in Stalker 2.

GamesBeat: I’m in a science fiction ebook membership. I learn Roadside Picnic, and I used to be astonished by how completely different it was from Stalker. Do you see any resemblance to that unique materials?

Ievgen Grygorovych: We truly didn’t have a goal to make a sport by the ebook. It’s very completely different, as you say. We stay in a completely new time. There’s a whole lot of new science fiction now. Recreation design is far more superior. We will’t simply make good science fiction. We’ve got to make an excellent sport. The story must drive that sport. We weren’t aiming to make it by the ebook.

GamesBeat: It looks as if the Zone is likely to be the one factor that’s nonetheless there from the ebook. The concept of a particular place on the planet that’s very completely different.

Ievgen Grygorovych: The most important factor that Stalker 2 takes from the ebook is the thought of those anomalies, sure. They’ve unknown origins. Should you haven’t examined it, you don’t understand how they work. Lots of people have died to grasp how these anomalies work within the sport world, simply as within the ebook. The concept of artifacts, objects have some unknown impact that additionally needs to be found. And the thought of an object you employ to seek out the anomalies.

Every thing else is completely different. It’s a special location, about 100 kilometers away from our house in Kyiv. It’s an actual place, and it’s an enormous catastrophe after the Chornobyl accident. It has a whole lot of connection to our private tales. I used to be born within the 12 months of the nuclear catastrophe. Our dad and mom might inform by the earth shaking that one thing was occurring, however the authorities didn’t inform them something. Nonetheless, everybody might see that one thing was occurring. They determined to maneuver me and my brother away from Kyiv to a different a part of Ukraine, to Donetsk, with my grandparents. It’s very linked to what occurred in our lives. Ranging from this a part of the world, it’s logical for us as Ukrainian builders.

However in brief, it’s very completely different from the ebook. It’s influenced by our experiences, private experiences, and a few options from the ebook. That’s the way you get the sport.

GamesBeat: The battle got here to disrupt every little thing. What needed to change for you? What did you must do to adapt as soon as that began?

Ievgen Grygorovych: The brief reply is that every little thing modified. Nevertheless it’s completely different while you take a look at the group’s private lives, our private lives, how we stay, our targets, our pursuits. For the event, it was a really arduous second. However we have been ready. We had ready every little thing in order to not let this have an effect on, as a lot as attainable, our group’s lives, their households’ lives. We have been prepared for evacuation earlier than the battle began, and we did it.

Maria Grygorovych: Nonetheless, it’s a completely completely different life from the day earlier than the battle began. Emotionally, for everybody – everybody in Ukraine, everybody on our group – it’s a degree the place you perceive won’t ever be the identical once more. At some factors it’s arduous to work, emotionally. You see tragedy occurring daily, each couple of days. It’s a regular factor for missiles to hit Kyiv close to our workplace. It was actually scary to start with, and it’s nonetheless actually scary now. You’ll be able to’t adapt for moments like that.

There are lots of risks within the Zone.

Ievgen Grygorovych: What occurs if it drops 100 meters, 500 meters away from the goal and it hits your workplace, together with your folks there? What are you going to do at that second? It’s very irritating. We did every little thing attainable. We’ve got a bunker simply close to our workplace. It’s an precise bunker constructed for nuclear assault. We’ve requested everybody to go there when there are missile alarms. However nonetheless, there’s an opportunity it might occur.

Maria Grygorovych: And typically a very fast missile strike can occur earlier than the alarms sound. 

Ievgen Grygorovych: It may be a four-minute missile.

Maria Grygorovych: However you must work, so that you simply work. It’s arduous to clarify to somebody what it’s wish to work like that, or what you’re feeling. Lots of our kin, folks in our households have died within the battle. It is likely to be your brother, your mom. A few of our folks have misplaced their dad and mom. After that you simply go into work and get again to the sport. Should you’re doing one thing, it’s a bit simpler to maintain from going loopy. However on the similar time, it’s been two and a half years. It’ll be three years quickly.

For the individuals who moved to Prague, it’s not the identical as being the same old form of immigrant, the place you resolve to go someplace that you simply need to go, and you’ll return house everytime you need. It’s completely different being a refugee. It’s not your choice to depart your nation. It’s one thing you needed to do to guard your self, to guard your kids or your loved ones. It’s arduous.

GamesBeat: Did you must cease work collectively for some period of time?

Maria Grygorovych: It was virtually two months. 

GamesBeat: Did you think about transferring from Kyiv, going additional west?

Maria Grygorovych: From late December 2021 we have been planning for what we might do if an actual battle began. What staff ought to do. Russia had already attacked Ukraine in 2014, however it was only some territories. Now we have been planning for a battle that may have an effect on the entire nation.

GamesBeat: Did you lose a whole lot of workers who enlisted or have been conscripted?

Maria Grygorovych: Sure. It’s an honor to contemplate them our buddies and colleagues. None of them have been skilled troopers. They have been programmers, QA, group managers who determined, even earlier than the full-fledged invasion, that if it occurred they’d enlist. They went to the recruiting facilities on the primary day to struggle for our nation.

Stalker 2 has stunning artwork and a darkish story.

Ievgen Grygorovych: They’re nonetheless our staff.

Maria Grygorovych: After our victory, I hope they’ll come again and hold working.

GamesBeat: Have any of them been capable of come again but?

Ievgen Grygorovych: No, they’re nonetheless combating. There’s virtually no technique to cease for now.

GamesBeat: Did you ever take into consideration stopping the sport, shutting down the challenge?

Maria Grygorovych: No, that was by no means an possibility. It was only a matter of every difficulty and determining learn how to remedy it.

Ievgen Grygorovych: It is a arduous challenge, however it’s a weapon towards Russia. When Ukrainians could make one thing so huge, so recognized to the world, it’s a technique to struggle on the inventive entrance. We’re not risking our lives, however we’re doing one thing to separate Ukraine from Russia, to focus on Ukraine. These are various things. We’re speaking about what’s occurring in our nation. We received’t let the remainder of the world overlook in regards to the battle. It’s nonetheless occurring. If we fail, it’s going to be dangerous for everybody who lives in western Europe and the remainder of the world. We’re conserving Russia out of regular life in Europe. We’re doing it by highlighting the battle with what we do, with our interviews, with no matter methods now we have.

GamesBeat: Should you stopped work in Ukraine, Ukraine would change into weaker. By persevering with this work, it seems like you may assist hold Ukraine robust

Ievgen Grygorovych: Like our sportsmen profitable medals on the Olympics. They’re additionally combating for our nation differently, utilizing the strengths they’ve.

Maria Grygorovych: If you do one thing with a whole lot of love and soul–our dream is that lots of people will love this sport. They’ll perceive that we exist. Ukraine exists. Ukraine can create these items, carry life to nice video games. Like CD Projekt has finished for Poland. Lots of people world wide know of Poland due to CD Projekt. 

Ievgen Grygorovych: We’re bringing Ukraine to your PC display screen.

Maria Grygorovych: However not in an aggressive means. Throughout the sport we’re not attempting to make an apparent assertion towards Russia. We need to present like to our tradition and convey that to gamers world wide.

GamesBeat: You’ve drawn a whole lot of assist from gamers. Is there something significantly memorable you’ve seen?

The huge areas of Stalker 2.

Ievgen Grygorovych: We’ve got lots of people defending us. When somebody who isn’t identical to you is keen to defend you, to talk for you – “Don’t worry that they changed the release date. These guys are going through a lot.” – for me it’s a means they assist us. It’s not simply individuals who would possibly purchase our sport when it releases. They’re combating for us. That’s been vital to me.

Maria Grygorovych: I’ve seen folks submit some humorous memes. “A developer announces that they’re going to be late because of the coronavirus. Stalker developers: ‘Hold my beer.’”

GamesBeat: As you come towards the end line, what are some belongings you’re nonetheless engaged on? Is there a special feeling now that among the most troublesome work is behind you?

Ievgen Grygorovych: There’s going to be a giant sigh of reduction after the discharge. However earlier than that, it’s nonetheless arduous. At this level I can say that a whole lot of the gamers who’ve performed the sport adore it. We’ve got that proof that we put collectively an excellent design and did good work. It’s a lot simpler to complete the sport when you recognize that you simply’ve reached an excellent ambiance and an excellent problem for the gamers. It’s a lot simpler to complete a sport like this when you get it to gamers they usually can take a look at it and let you know what’s good.

GamesBeat: Are you on the level the place you’re getting a whole lot of suggestions from testing?

Ievgen Grygorovych: We nonetheless don’t have it within the palms of the entire viewers. It’s exterior QA, QC, folks at our writer. However they agree on a whole lot of issues. We all know that there will likely be no less than some individuals who suppose the identical means.

Maria Grygorovych: Generally, as a developer, you may get within the mindset that it’s actually dangerous, it’s a catastrophe, there’s no means you may present it to anybody. Then somebody performs it and says, “It’s so cool!” Possibly it’s good in spite of everything? I don’t know many different builders, however inside our firm we all the time need to do increasingly more. We’ll undoubtedly hold working after the discharge to maintain working towards what we need to do. We’ve constructed a universe. There’s not likely a degree the place you may say you’re finished and that’s all. We will hold bringing extra into this world.

GSC Recreation World misplaced a developer within the Ukraine Conflict.

Ievgen Grygorovych: We’ve got a whole lot of concepts for issues we wished to do in Stalker 2 that we determined ought to wait till after launch. We nonetheless have a whole lot of issues we need to add to the sport. Launch day isn’t the purpose the place we’ll cease making the sport. It’s simply the purpose the place gamers will get it and begin giving us suggestions. We’ll begin speaking with gamers in regards to the sport design.

Maria Grygorovych: There are some options you may launch with out and it’s completely okay, however you continue to need to do it, as a result of it’s cool.

GamesBeat: What has working with Microsoft been like?

Ievgen Grygorovych: They’ve been useful round two huge issues. One, the technical half. They devoted an skilled group from their expertise group to assist us with optimizing sure issues for Xbox. It’s been superb to work with individuals who have that form of low-level expertise. The second half is emotional assist. They’ve been very supportive. They’ve proven the sport on their channels, and never simply because it’s an excellent sport, however as a result of–I really feel like they’re sympathetic to our private state of affairs, what we’re going by. They’ve been keen to assist us on a private stage. It’s been essential for me. If an organization this huge believes in us and is keen to make use of its sources to assist us, possibly we’re vital in spite of everything.

Maria Grygorovych: It’s a uncommon state of affairs. Phil Spencer and Sarah Bond have helped us in a whole lot of other ways. It’s not simply enterprise. They’re simply good folks. Lots of people from Microsoft have helped us out from completely different factors of view, even when it wasn’t essentially straightforward for them. They love video games they usually’re good folks.

GamesBeat: How would you set followers’ expectations at this level? Is there something you wished to say to clarify the latest delays, the place it was moved to November?

A soldier in GSC Recreation World’s Stalker 2.

Ievgen Grygorovych: Our purpose is to make an excellent sport. We’ll do something to make that occur. Our goal is to not launch the sport for the time being the place gamers anticipate it. Our goal is to launch the sport when it will probably meet gamers’ expectations. I’m not afraid to delay the discharge if it’s to perform one thing good. 

We’re undoubtedly in a tough state of affairs the place it justifies the delays. It’s arduous to clarify to folks–you’re on a Zoom video name together with your colleagues, engaged on the design, after which the sirens go off. Half the group on the decision has to rise up and go to the shelters. That impacts growth. You’ll be able to’t predict what number of missiles Russia goes to launch at Kyiv. When that occurs, the alarm impacts the entire area. It’s arduous to clarify that to somebody who hasn’t had that have. They could perceive the information, however they haven’t felt it. We will really feel it. We will justify transferring the discharge to make the sport good, as a result of we all know our state of affairs. We all know what we’re going by. We’ve got the ethical proper to delay the discharge till we make this nearly as good as we will. 

GamesBeat: You’ve gotten lots of people pulling for you. I feel they’ll perceive.

Maria Grygorovych: Our delays aren’t solely due to the battle. That’s vital to level out. It’s a giant, troublesome challenge. We’ve got points typically that we have to repair. It’s a really advanced sport technology-wise. We’re engaged on new platforms. Generally we have to push the discharge date simply because we want extra time to sort things and polish. Proper now it’s largely right down to bug fixing and extra bug fixing. There are expectations from the gamers on the market that we need to meet.

Not each developer has this type of independence. Each developer wish to have extra time to complete their video games. That’s a privilege not everybody on the market has. We don’t have Microsoft demanding that we launch the sport on a sure day. We’ve got a really heat relationship. Some folks won’t anticipate that they’d be like that, however it’s utterly true in our case. 

Ievgen Grygorovych: Even with out the battle we might have delays. We have to make the sport higher. It’s coming all collectively now.

GSC Recreation World has 460 builders.

Maria Grygorovych: We’re doing this for our gamers. We’re not a giant firm with some huge cash. Each delay, for us, it’s arduous financially. We don’t have cash coming in from different tasks.

GamesBeat: How many individuals are engaged on the sport now?

Maria Grygorovych: It’s 460. That’s probably the most we’ve ever had. Each delay is difficult, but when we do it, it’s as a result of we actually want to repair one thing or add one thing. We actually have some points that we have to remedy.

Ievgen Grygorovych: My level is, we’ve not been creating this sport for a very long time. We’ve been creating it for a traditional period of time. However for us it’s more durable to foretell an actual launch date. Our capability will not be completely below our management. My level in regards to the battle, it’s about our planning capabilities.

Maria Grygorovych: For instance, it’s a typical state of affairs that each night time we’ll have alarms for an entire week. Folks don’t get to sleep. We’ve got 240-250 folks in Ukraine. In a single week the larger half of your group won’t have gotten any sleep.

Ievgen Grygorovych: Or the electrical energy is out throughout working hours and it’s solely on at night time. You’ve gotten one hour of overlap between time zones to have conferences. We’re not complaining. However we’re simply attempting to speak the information of the state of affairs.

GamesBeat: Is it true that one in all your folks was killed within the battle?

Ievgen Grygorovych: He labored on the unique trilogy, sure. And one actor, who did voice-over and movement seize for Stalker 2. He died a number of months in the past. Possibly a 12 months? Time flows very in a different way proper now.

Maria Grygorovych: It’s a nervous factor. Lots of our folks have relations who’ve died within the battle. Our staff are on the entrance traces. One in every of my largest fears is that in some unspecified time in the future it is going to be somebody shut. Folks die daily. You by no means know.

GamesBeat: Properly, I stay up for enjoying the sport.

Ievgen Grygorovych: We’re ready for the second we will carry it to gamers. 

Maria Grygorovych: I’m hoping for it. I want some level of satisfaction. It’s finished! And we’ll hold going after that. However we’re very drained.

Ievgen Grygorovych: I’m sorry that a lot of this has been adverse.

Maria Grygorovych: It looks as if we’ve talked extra about battle than in regards to the sport.

GamesBeat: It’s actual life. It’s a real story. It’s good to listen to it.

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